Tomb Raider: Anniversary | Game Maker, PSP Games VS PSP, PC, Xbox 360 Games

Tomb Raider: Anniversary

Published on: 16th May, 2009

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Tomb Raider: Anniversary  | read this item

You had to see this one coming. Despite all the hooplah about Lara returning to the console that made her famous (well, its successor, anyhow), you had to know that the PlayStation 2 would not be the only place you could get your Tomb Raider Anniversary fix. Now, the game that looked uncannily good on PS2 looks even better on 360 and hasn’t lost a beat.

With last year’s Tomb Raider Legend, new developer Crystal Dynamics tore down the decadent remains of what Tomb Raider had turned into and laid a fresh, firm foundation for what it might become. Unwieldy complications were removed, and the game returned to the “high camp and grand ruins” formula of those early successes.
pic 184 Tomb Raider: Anniversary
The result was impressive, and the response seems to have convinced Crystal Dynamics that what people want is Lara back the way she used to be, only better, faster and prettier. And that’s what they’re giving us with Anniversary, a remake of the very first Tomb Raider, which makes full use of all the advantages of the 360 – well, most of them. No online multiplay here, but Lara does look every bit as attractive as the impossible pin-up girl she is, and her moves have evolved for the better since her early days in the mid 1990s.

So once more the story has Lara – remodeled and back in figure-hugging green – heading to Peru to find a relic called the Atlantean Scion. It’s a trail that goes from Peru through Greece and Egypt and, eventually, to Atlantis, although – then as now – it’s the destinations, rather than the flimsy plot, that really matter.

See, what provided the brilliantly engaging atmosphere of the original Tomb Raider – something lost in the increasingly urbanized sequels – were the tombs themselves. Vividly imagined and tapping into an Indiana Jones-style matinee spirit, the archaeological environments were bursting with a character that the later, blander settings couldn’t compete with.
pic 194 Tomb Raider: Anniversary

Now the revamped ruins are back, and they look incredible. Anniversary plays out across a series of stunning arenas – huge, almost theatrical spaces packed with a labyrinthine arrangement of platforms, pillars and other interactive obstacles. Occasionally, in other games, you’ll come across a grand-standing set-piece or area and remember it as a highlight – here you’ll find several on every level. There’s a thrilling sense that you’re wandering around a masterful creation. The parallel is strengthened by the haunting emptiness of the world Anniversary leads you through – these are fallen civilizations, and they lend a somber feel to proceedings.

Just as crucial as these grand surroundings themselves, of course, is how Lara moves through them. The gameplay generally is a very sensibly selected mix of classic controls and the things that Legend got right. The grapple line stays, for instance, but its implementation is much improved – it’s now a hook rather than a magnet, so the “fire at will and see if it sticks” approach is ditched.
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