Thrillville | Game Maker, PSP Games VS PSP, PC, Xbox 360 Games

Thrillville

Published on: 15th May, 2009

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Ever wanted to make your own amusement park? Yeah, neither have we. One only has to imagine all of the red tape, legalese, investment concerns, zoning issues, contract disputes, liability claims, piles of vomit everywhere… you might be dead before you get around to designing your first attraction.
pic 46 Thrillville
No, making a real-life amusement park isn’t very cool once you get down to it, so it’s probably a good thing that LucasArts is about to release Thrillville. It’s a simulation in every sense of the word; you don’t only design and manage the park, you get to enjoy every single ride and attraction that you create. On the other hand, your patrons will indeed barf a lot, so it’s not all peaches and cream. Sometimes, it’s more like chunks of peach in a soup of creamy goop.
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Running a park should be an exceedingly complex endeavor, and the game does have a lot of elements. However, it succeeds in organizing everything through a sensible and easy-to-learn interface, and a series of guided tutorials will get you up to speed in no time. Despite the game’s cartoonish looks, the depth of the simulation is pretty thorough.

Micro-managers can change everything from the color scheme of a ride to the cost of its tickets, and then peer at the real-time graphs and other statistical readouts to gauge the results of their meddling. Players can also talk to individual patrons to ask what they might like to see built… or to just share hilariously random fun facts with ‘em.
pic 56 Thrillville
If you’re like us though, you’ll probably be more interested in trying as many attractions as possible, and that’s easy too. Placing amusement rides, arcade games, roller coasters, and vending stands is a piece of cake, only taking some cash and the press of a button. Once it’s there, you can indulge as much as you like. Rides and roller coasters let you look around as your ride them, though players prone to motion sickness may want to close their eyes.
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