Team Fortress 2 | Game Maker, PSP Games VS PSP, PC, Xbox 360 Games

Team Fortress 2

Published on: 15th May, 2009

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Team Fortress 2  | read this item

Editor’s Note: Some of you may notice that our PS3 and 360 reviews of this game are the same, but the PS3 version has scored lower. This is not a typo. The two versions have identical content and both are fantastic. However, the PS3 version sometimes moves at a chuggy, stuttery pace, and has notably longer loading times. These faults have earned it a lower score.]

Let’s not dwell too much on the original mod for Quake and Half-Life – that was ten years ago, not everyone played it, and TF2 is very obviously aimed at new players as much as old. Worth mentioning, quickly, is that it’s got the same nine classes but fewer weapons for each, grenades have been removed entirely (thank God) and, well… look at it. Look what they did to it.

The changes might sound like simplification, but like the art style it’s more about exaggeration. The Spy used to have a double-barrelled shotgun, for goodness’ sake. Taking stuff like that out hasn’t made it a simpler game, it’s made the choice to be a Spy a more meaningful one. Every class is so tightly focused on doing its thing that TF2 feels like nine different games fighting each other. That’s bewildering at first, but it’s a joy to watch characters this beautiful smash each other to pieces while you learn.
pic 241  Team Fortress 2

It sounds like a small thing, to be able to tell what class someone is as surely and as clearly as you can see them at all. To have an immediate sense of the heft and power of a Heavy, rather than an abstract notion of his hitpoints. But stuff like this has an intensifying effect on your moment-to-moment experience: you feel, see and comprehend the game world in Technicolor. It makes all the relationships instantly clear and the importance of your actions explicit. In short, it makes everything you do 300% cooler.

That’s Team Fortress 2: multiplayer magnified. Cooperation means more, victory is sweeter, betrayal is more bitter, defeat more humiliating. But it’s what lies at the heart of multiplayer gaming that matters most, and that is, in the parlance of our times, the LOLs.

The image of a Scout circle-strafing a Heavy quickly enough to smack him into a stupor with a tiny baseball bat is inherently funny. But it only really gets a belly-laugh when the Scout is a scampering stick-boy in knee-high socks, and his victim a meat-headed brickheap of a man. Character is a catalyst for comedy, and until now multiplayer games just haven’t had it. They were already funny, but TF2 just brings it out beautifully, every round.

Valve know we like to mock the dead, dance on graves, hump corpses. So as well as making that mockery more crushing, they’ve also made a game of it: taunting now roots you to the spot, pulls you out into third-person view to watch yourself swagger, leaving you utterly helpless. You’ve actually got to make a strategic decision about whether you’ve got a few seconds to play air guitar on your victim’s carcass or not. We’ve seen chain-reactions of death where a Sniper waves to his unfortunate victim, is shot dead mid-mock by another, who then performs the same taunt – with the same fatal result.
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But the idea that your character is a character, with his own personality, is only as relevant as you make it. If you leave the taunt and chat commands alone, you’ll only really hear yourself if you’re a Heavy: the big guy can’t resist cackling deliriously if you’re getting a lot of kills, and an extraordinary spree will usually be punctuated with a bellowing “SO… MUCH… BLOOD!”

Most maps kick off with the two teams separated by a metal mesh that lifts after a minute, giving Engineers time to build their defences and everyone else a chance to taunt each other. The result is two rows of people jeering, singing, laughing, braying, dancing and whooping at each other in a cacophony of clashing voices. It’s a long-needed outlet for our natural tendency to pre-game smack talk, and it makes the atmosphere of the calm before the storm electric.
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