Unlike Lost Planet, Dead Rising never saw the light of day on the PlayStation 3. We have no doubt in our minds that a version of the game exists, as it was long reported to be in development for the PS3, as well. Ultimately, if you’ve been keeping tabs, you know that the PS3 port was canceled in order to concentrate efforts for the sequel. Well, come 2010 you get your sequel.
No longer developed by Capcom, Dead Rising 2 is now in the hands of Blue Castle Games, who are working on their very first non-Major League Baseball game. Fear not, though, because key members from the original game are still supervising the project, specifically Keiji Inafune, who heads the Research and Development over at Capcom. Furthermore, because the game is running off of Capcom’s MT Framework 2.0 engine, expect the same caliber of technical prowess that can be found in games such as Resident Evil 5.
While you won’t necessarily be treated to the most jaw-dropping visuals, what you will see is a game engine that’ll draw as many as 7000 characters on screen simultaneously. That is a stark difference to the 800 found in the original game. Obviously, in order to house all of these zombies there’ll be environments larger than the previous game. More specifically, the game takes place in Fortune City, a fictional city that is closely based on Las Vegas.
The game takes place a few years following the events of the first game, and the virus that has plagued the city of Santa Cabeza has now spread across the entire United States. You are put into the shoes of a new character named Chuck Greene, a former motorcross champion. Your goal will be to simple: kill everything that’s dead. Okay, maybe it’s not that simple, as their will be a mission structure setup for you to complete, but in order to complete those missions, you’ll need to go to town on those zombies.
To help you will be not just a plethora of weapons, such as guns, but also bats, guitars, roulette wheels, cash registers, slot machines, and even a frigin’ motorcycle! You can plow your enemies down in hordes with a dirtbike, and if you feel that’s too tame…you’ve still got your chainsaw handy. Mission variety is said to be better and more diverse, and the time aspect of the original game has been carried over, albeit with a few alterations that we’re not quite sure of, yet. But what we do know is that the camera/photo feature has been taken out.

Lastly, Keiji Inafune also confirmed that multiplayer modes would find their way into Dead Rising 2. No specifics have been given out yet, but we’re hoping to see a co-op mode, as playing a game like this with your buddies seems like perfect way to just have some crazy fun.
Dead Rising 2 is set for a Q1 2010 release, so it’s about 10 months away from release. Keep your eyes open for more info.
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