Blazing Angels: Squadrons | Game Maker, PSP Games VS PSP, PC, Xbox 360 Games

Blazing Angels: Squadrons

Published on: 3rd June, 2009

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Blazing Angels: Squadrons   | read this item

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Flight sims ain’t what they used to be. Instead of dry training runs with manuals thicker than phone books, arcade action has taken a foothold and made even the most serious console flying game easy to pick up and play. Case in point: Blazing Angels: Squadrons of WWII, which hit the Xbox 360 earlier this year and now comes to the PS3 with a few new planes, an extra multiplayer mode and tacked-on Sixaxis control.
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With Warhawk not making the cut for the PS3′s launch window, it’s up to Blazing Angels to prove that the Sixaxis tilt sensors are competent enough to control a screaming fast air fighter. The game passes the test, though it takes a few rounds in the fuselage in the process. You’ll notice that the faster, more modern fighters are easier to control with the tilt mechanism; those who enjoy the game’s more lumbering armored craft are advised to stick to the dual-stick analog controls, which mirror those found in the 360 version.
No matter how you choose to fly, Blazing Angels looks just as good on the PS3 as it did on Microsoft’s hardware. You’ll see the same perfectly rendered skies, detailed ground environments and neat motion blur effects as you dive and fire upon a target. Better yet, the stacked shoulder buttons of Sony’s controller put bombs and the follow camera in rapid-fire reach of the same finger, so you can drop some death and then watch the fireworks from a stunning cinematic angle.
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With pleasant imported items come some ugly realities, as well. As before, the AI is determined but not terribly bright, and both friendly fliers and enemy combatants are prone to spouting off the same old lines again and again, marring sound design that otherwise replicates different weapon and engine sounds nicely.
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